The Nations - Patch 3 (version 1.03) ------------------------------------ New Features 1.02 - A message appears if marketplaces or temples are overcrowded. 1.01 - The 'Next Message' button is also present in the last message. - You can now add or subtract 10 units in various dialogs by clicking on the buttons with the right mouse button. - When offering goods, a message appears when the offer has arrived. - The message that appears when a citizen has died now also indicates which citizen died. - All players now see the effects of a catastrophe sent by a player. - The version number of the game is shown in the bottom right corner of the main menu. - Music is no longer streamed when the music volume is set to 0%. - Various smaller design changes were made. Changes 1.03 - The opponent AI has been improved. - Cargo boats occasionally held at a wharf and stopped moving. - Some program crashes were removed. - Citizens did not prefer marketplaces that contain goods. - Buildings received the wrong type of number of goods. - "Divine healing" increased health, but did not heal illnesses. - The buttons for retrieving healing potions and wheelbarrows (in the citizen info dialog) are activated when these goods are not in store but available in production buildings. - A house that has been damaged to the point that citizens could no longer live in it was still counted as a free dwelling. - When a policeman attacks a criminal, the motivation of all citizens was reduced. - Crashes caused by the sound system have been removed. 1.02 - The production amounts and delays of wells and pumps has been changed. - Farmers and witch-doctors now harvest all of their plants. - Fishermen require more time to catch fish. 1.01 - In the training dialog, the Policeperson job was moved to the Military category. Fixed Bugs 1.02 - Citizens that collect resources still sometimes stopped working. - Citizens that collect resources did not always go to the nearest resources. - Citizens did not prefer marketplaces and taverns which contained goods. - During the night it was possible to select or deselect units. Under certain conditions this lead to crashes. - Some confirmation dialogs (for instance for destroying buildings, cancelling training, or firing knights and researchers) caused a crash when the person in question had died since the dialog was opened. - Under certain conditions selecting a cargo boat caused a crash. - Research times diminished when multiple players played the same nation. - The scale of the farm's fertilizer storage indicator was wrong. - Clicking on the portrait of a citizen on a ship made the camera center on the location where the citizen boarded the ship, not on the ship itself. - If a citizen lost his home while taking a break outside, he or she no longer did any work for the rest of the day. 1.01 - The mission goal 'Offer goods to an opponent' could not always be achieved. - Performance dropped in long games. - Citizens that collect resources sometimes stopped working. - Some crashes have been removed. - Citizens only asked for luxury goods once they've been invented. - The same screenshot was shown for all saved games In the Load Game dialogue in the options menu. - When part of a wall is destroyed, any guards that were standing on it remained floating in the air. - In the first Pimmon mission, the player was only credited for having trained a fisher when this fisher was not sailing his boat. Fixed Bugs in Multiplayer Mode 1.02 - When at least one computer player is playing, the game can crash in the second or third day. 1.01 - Animals that were killed by a hunter sometimes kept moving. - Villagers 'jumped' when the network connection was slow.