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Main differences between the various nations

Each nation has its special needs and abilities.
While the noble Amazones require lots of cosmetics to cherish their beautiful bodies, for Sajikis the body care is only a necessary evil, in order to protect themselves against epidemics.
You will also come up to the experience, that the Pimmons stomach is obviously the largest of all nations and that a Sajiki's liver would be a true blessing for a real alcoholic.

Different nations, different tribes

Each people now exists of different tribes, that's an important renovation, that brings along totally new strategic aspects to the game. The player now takes control over one of the tribes, whereas the main goal will be to satisfy this particular tribe. Once this has been accomplished, members of other tribes will join. An especially satisfying feature will be if an entire tribe decides to give the player total control.

The Fukari, one of the Sajiki tribes, define their quality of life in having enough Tequila in the evening. Also for the Vikari, another tribe of the Sajikis, Tequila is one of the most important things in life, that's mainly as they've the ability to clink glasses on their successful intrigues.

The Pimmons settled in the north, where less coziness but harder work will increase their chances of survival in this inhospitable and barren area. Another tribe's habits called Stjus differ, they moved away no millimeter of the old settlement, as they were too lazy for the migration - their life is already so cosy, that they player must take care their work will be done.

As the Galadrianen with their beautiful chieftain Amazone Gabrielle are especially charming, that's why queen Rosetta is very envious, cause the Aristokas are very pleased watching their beauty in the mirror.

Direct contact with the nations

If the Amazones are complaining about the fatal lack of soap or the Sajikis are cursing about the missing Tequila, they'll visit you requesting an audience, so you are able to make
experience with the special abilities and desires, pleasures and troubles of each nation.

The nations are acting independently

The members of tribes are building their homes independently if there's enough ground and the environment has optimal conditions, they would never settle down besides barracks.

Pimmon Master Builder

As each figure has its own abitilies and rhythm of live, they game is more animated and the figures seems to be alive.

Indirect Steering

Different to the predecessor "Alien Nations" the various figures learned to act independently and to make little decisions on their own, capabilities will be resorted to if there's a demand.

Amazon Lumberjack

The families

All fans have no longer beeing faced with the mystery of reproduction of the Pimmons, Amazones and Sajikis - that's the answer: The Women's Movement also came through in "The Nations", malicious gossip say that men have to be saved off women at least in computer game. However if men and women live together in harmony and once a while a stork will visit the villages to bring a little Pimmon, Sajiki or Amazone baby.

Amazon Child Pimmon Child Sajiki Child

Knights and Researcher

Now it's time for knights and researcher to introduce themselves. Of course knight Hudrifax the funny never will beat as hard as knight Groll the remorseless.
Take care, researcher as the confused Murx the smart did more harm with its curious inventions such as a moondial which didn't want work the same way as a sundial unfortunately.

Organised Crime

Also in "Alien Nations", some criminals were up to mischief in trashing the citizen now and then. Take care, as the have learned to commit their crimes organised carefully, they' may try to mug your stock! It won't be as easy for you to keep things tidy if there are not enough police officers in town to stop delinquency.

Sajiki Criminal Sajiki Policeman

 

Further Features

Merchants to purchase goods, if you don't want to make peace with the other nations.
More than 22 various goods
Various steps of production and carrier.
New military options
New ways of diplomacy
Significantly improved graphics with carefully designed details
New interesting and hard missions.
A multiplayer game gives the opportunity for up to 8 players to match together, it doesn't matter if two players choose the same nation.
Mission briefing with illustrations in comic style.Speaker reading the text.
Furthermore lots of new possibilities...


The History

The first disputes between the nations after their arrival on Lukkat via stork express delivery (see "Alien Nations") wear off soon. Gradually it seemed, that all three nations could live peacefully next to each other - without skirmishing themselves, to quarrel or even fighting each other. Nobody took notice that the blue skinned Pimmons spent their time in feasting and drinking as much as they could mainly. Further nobody cared that the lovely Amazones were looking down to the other nations, even the Sajikis traditional daily hoaxes obtained forgiveness. The Pimmon-Shaman "Korn"
Well, it really seemed everyone could rejoice besides the other one - until one day, when a Pimmon called Korn created unrest through his prediction that implied one would come and revolutionize live on Lukkat. He would be a prophet, a deviner, a chosen one, beautiful, wise and with indescribable strength…

So the good-natured Pimmons provided Korn with the required moshroom liquor and other gormandising as he told them he would only be able to see further details in drinking and eating sufficiently. In the meantime the rumor of the prophet spread around on Lukkat. As expected it didn't take much time, when the nations startet quarrelling about the mysterious question if the prophet was a brave Pimmon who cares for a glorious life? This important person, will it be an Amazone, so beautiful that everybody would remember their wonderful face for centuries? Or will it even be a Sajiki who will be as scurvy that everybody will be annoyed about the jokes eternally.
Things turned to chaos, everybody thought to be the one and only, the most important alive. As new rumors came up daily, that the chosen one could be recognised on the length of the antenna or on the quantity of drunk mushroom liquor. As meanwhile everybody wanted to prove its importance - also with a fistfight if necessary - to each other, it was very hard for the one's stayed sensible to regain harmony in making them seeing reason.

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