Main differences between the various nations
Each nation has its special needs and abilities.
While the noble Amazones require lots of cosmetics to cherish their beautiful
bodies, for Sajikis the body care is only a necessary evil, in order to
protect themselves against epidemics.
You will also come up to the experience, that the Pimmons stomach is obviously
the largest of all nations and that a Sajiki's liver would be a true blessing
for a real alcoholic.
Different nations, different tribes
Each people now exists of different tribes, that's an important
renovation, that brings along totally new strategic aspects to the game.
The player now takes control over one of the tribes, whereas the main
goal will be to satisfy this particular tribe. Once this has been accomplished,
members of other tribes will join. An especially satisfying feature will
be if an entire tribe decides to give the player total control.
The Fukari, one of the Sajiki tribes, define their quality of life in
having enough Tequila in the evening. Also for the Vikari, another tribe
of the Sajikis, Tequila is one of the most important things in life, that's
mainly as they've the ability to clink glasses on their successful intrigues.
The Pimmons settled in the north, where less coziness but harder work
will increase their chances of survival in this inhospitable and barren
area. Another tribe's habits called Stjus differ, they moved away no millimeter
of the old settlement, as they were too lazy for the migration - their
life is already so cosy, that they player must take care their work will
be done.
As the Galadrianen with their beautiful chieftain Amazone Gabrielle are
especially charming, that's why queen Rosetta is very envious, cause the
Aristokas are very pleased watching their beauty in the mirror.
Direct contact with the nations
If the Amazones are complaining about the fatal lack of soap or the Sajikis
are cursing about the missing Tequila, they'll visit you requesting an
audience, so you are able to make
experience with the special abilities and desires, pleasures and troubles
of each nation.
The nations are acting independently
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The members of tribes
are building their homes independently if there's enough ground and
the environment has optimal conditions, they would never settle down
besides barracks.
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As each figure has its
own abitilies and rhythm of live, they game is more animated and the
figures seems to be alive. |
Indirect Steering
Different to the predecessor "Alien
Nations" the various figures learned to act independently and to
make little decisions on their own, capabilities will be resorted to if
there's a demand.
The families
All fans have no longer beeing faced with
the mystery of reproduction of the Pimmons, Amazones and Sajikis - that's
the answer: The Women's Movement also came through in "The Nations",
malicious gossip say that men have to be saved off women at least in computer
game. However if men and women live together in harmony and once a while
a stork will visit the villages to bring a little Pimmon, Sajiki or Amazone
baby.
Knights and Researcher
Now it's time for knights and researcher to introduce
themselves. Of course knight Hudrifax the funny never will beat as hard
as knight Groll the remorseless.
Take care, researcher as the confused Murx the smart did more harm with
its curious inventions such as a moondial which didn't want work the same
way as a sundial unfortunately.
Organised Crime
Also in "Alien Nations", some criminals were
up to mischief in trashing the citizen now and then. Take care, as the
have learned to commit their crimes organised carefully, they' may try
to mug your stock! It won't be as easy for you to keep things tidy if
there are not enough police officers in town to stop delinquency.
Further Features
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Merchants to purchase
goods, if you don't want to make peace with the other nations. |
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More than 22 various goods |
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Various steps of production
and carrier. |
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New military options |
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New ways of diplomacy |
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Significantly improved
graphics with carefully designed details |
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New interesting and hard
missions. |
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A multiplayer game gives
the opportunity for up to 8 players to match together, it doesn't
matter if two players choose the same nation. |
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Mission briefing with
illustrations in comic style.Speaker reading the text. |
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Furthermore lots of new
possibilities... |
The History
The first disputes between the nations after their arrival on Lukkat
via stork express delivery (see "Alien Nations") wear
off soon. Gradually it seemed, that all three nations could live
peacefully next to each other - without skirmishing themselves,
to quarrel or even fighting each other. Nobody took notice that
the blue skinned Pimmons spent their time in feasting and drinking
as much as they could mainly. Further nobody cared that the lovely
Amazones were looking down to the other nations, even the Sajikis
traditional daily hoaxes obtained forgiveness.
Well, it really seemed everyone could rejoice besides the other
one - until one day, when a Pimmon called Korn created unrest through
his prediction that implied one would come and revolutionize live
on Lukkat. He would be a prophet, a deviner, a chosen one, beautiful,
wise and with indescribable strength
So the good-natured Pimmons provided Korn with the required moshroom
liquor and other gormandising as he told them he would only be able
to see further details in drinking and eating sufficiently. In the
meantime the rumor of the prophet spread around on Lukkat. As expected
it didn't take much time, when the nations startet quarrelling about
the mysterious question if the prophet was a brave Pimmon who cares
for a glorious life? This important person, will it be an Amazone,
so beautiful that everybody would remember their wonderful face
for centuries? Or will it even be a Sajiki who will be as scurvy
that everybody will be annoyed about the jokes eternally.
Things turned to chaos, everybody thought to be the one and only,
the most important alive. As new rumors came up daily, that the
chosen one could be recognised on the length of the antenna or on
the quantity of drunk mushroom liquor. As meanwhile everybody wanted
to prove its importance - also with a fistfight if necessary - to
each other, it was very hard for the one's stayed sensible to regain
harmony in making them seeing reason.
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